How to set up MDLs
All MDL versions get their origins, rotations, parents, and children from groups
MDL3
You can hide MDL3 groups by hiding the folders with the visibility button provided by Blockbench You can find the Bugin Tool Toggle in the Transform tab, this tool enabled the viewing of three new tools:
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MDL3 Group
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MDL3 Glow
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MDL3 Disable Shading
MDL1
When exporting into MDL1 you MUST be in Modded Entity format MDL1 files will automatically set rotated cubes to their own groups
Note: MDL1 files do not use the inflation tool
To make a light map, you must create a second texture with lm
in the name - Example: lightmap_lm.png